Introducing: Extreme Programming Practices

In an effort to reiterate the definition of extreme programming the definition can best be defined as being a series of requirements that must be carried out in order to improve the delivery of software updates and new releases provided to the public. This not only allows for technology and software to keep up with one another but gives the customer satisfaction in the quality of the product that they have received. While the concept of extreme programming is not exactly software, it does define and determine the boundaries by which software is not only developed but provides exact requirements that developers must follow in order to maintain the software’s functionality with the ever-growing advancements of technology. Such advancements include software on its own level but also pertains to graphics and other areas where software is required to communicate in order to operate correctly according to its original purpose.

Continuous Process

In an effort to redefine what a continuous process is can best be defined as an action that is taken by software developers when a given system is not communicating with its software due to the need for the software to be updated. While one issue with this may be due to a lack of delayed software updates the concept or idea of a continuous process puts more responsibility on the software development team to release more frequent updates so that the system and software are always on the same page. In essence, the concept and practice of the continuous process decrease, if not eliminates, delays so that systems are always in constant communication with all forms of the system resources and its software. As a result, software developers are able to cut out unnecessary software code and other developmental aspects to focus on delivering the best software available.

Practices

Overall, the concept of extreme programming can best be described as a methodical series of requirements and practices that engulf, or make up, what the concept of extreme programming not only stands for but what it represents as it pertains to the process of software development. The concept is dependent upon the practices that are set in place to aid in the various workflows and tasks that determine the way in which software projects are conducted. Although there is a numerous amount of various practices associated with extreme programming, the following are just a few briefly described practices. One of the first practices that are commonly adhered to when developing software is the planning process where the customer’s requests are noted. After the planning and building stages are complete, a common practice is to keep the software updated regularly so it functions properly at all times. Other practices involve coding and simple design standards, testing, overall regular reviews on all written code, and more.

Why Extreme Manufacturing (XM) Is So Important

According to its definition, extreme programming (or XP) is one of the many methods of software development that improves everyday tasks via updates and new releases that are made available to the public on a more regular basis. While this not only improves the overall functionality of the system and productivity of the consumer it also allows software developers to become more responsible in terms of the time frames in which updates and new releases are accessible to the public. Moreover, while extreme programming is the idea of streamlining and expediting updated releases of various software programs it also is set in place to ensure that the software is not only set up correctly during the developmental stage but that it’s multitude of interconnected elements work hand-in-hand with one and a. Such elements may include code testing on any given unit in addition to the overall ability of a system to be able to communicate, access, and understand all programmable codes in order to function the way the software was developed to do so.

Some History of Programming and Software Development

Stemming from the early stages of software development when the style of developing went from inputting simple commands and lines of code to including objects that were simply statistical data that lived within a specific field and communicated with other portions of the system in order to function properly. This new idea of data-filled objects created a vast improvement seeing as the early 1990’s was when the Internet was initially born thus beckoning the digital age of a whole new world of available resources. Additionally, the initial origins of what extreme programming was and is meant to stand for allowed software developers to release fresh releases of software that were able to withstand the mass production of technological advancements. Moreover, by creating a system of processes, practices, and methods software developers were able to easily keep up with the overall increasing technological demands by keeping all forms of software running and functioning smoothly.

Problems and Criticism with the Implementing

While both the concept and idea of extreme programming was initially meet with a positive reception this newly found concept was not without criticism and controversy. Although many of the controversies had nothing to do with the initial development of various software projects the controversy did come when various requirements, methods, and practices were brought into question. Despite the fact that onsite maintenance requests could potentially become problematic in terms of costs and overall software rollout, the main areas of controversy had to do with things such as requiring developers to the pairing up on various projects, and the fact that one of the requirements had periodic small projects that accumulated into one major final result instead of knowing project objectives straight from the start. Additional issues that proved controversial in the beginning included the need to rely upon other extreme programming elements to get one single task done as well as several other unknown factors.

The Extreme Tuesday Club

The Extreme Tuesday Club is a core meeting in London where people can get together and talk about anything that strikes them as important. They are trying to figure out how they will get through their next project, and they need to be sure that they have come with all their ideas when they show up. This is a place where people can work out what is going on in their head, and it is a support group for people who are trying to be more productive. These people bring all their thoughts to the meetings, and then they can see what will happen when they talk this out with a large group of people. There are many people who will be able to have their thoughts run over by a large group, and it will help them save time in the future.

The Meetings Are Informal

The people who come to the meetings are in an informal setting that will help them relax as they think. There are a lot of options for every person who is trying to learn, and they can hide in a corner with someone they want to talk to or go to a large table where they can share with the group. Some people come just to share what they think, and they might get inspired while they are there. The whole idea behind this meeting is for people to learn that they can do more than just think about things on their own. These people need some support, and that is why they are coming to the meetings in the first place. They want to know that other people feel the same way about their own idea.

Coming to the Extreme Tuesday Club can help people when they know that they are struggling to find the best ideas to work with. They are trying to figure out how they will work with these ideas, and they need to know that they will have a place to come for help. It makes a lot more sense for these people to be sure that they are among like-minded company, and that is why they are at the XTC meetings. They can learn, talk or share to find out what the latest ideas are in the industry regardless of where they are working.

Being Up-To-Date: Continuous Obsolescence

The definition of continuous obsolescence can be best defined and described as a process or action that occurs between a system and its software when the software is in need of an update. While this is most common in computer and video gaming technology, in addition to other technologies, it can just easily become the technology of the past. When various issues go wrong, in regards to obsolete software, systems become outdated and slowly start to function improperly. While the issues can be with flash or java software technologies an entire operating system (OS) can just as easy go unresponsive if the software within the system is, for whatever reason not updated on a regular basis. Although these are generalities in terms of some of the most common scenarios and situations in which technologies are deemed as obsolete there are others that are more advanced reasons yet there is always a solution.

Unclear Picture

Aside from technologies that deal with obsolete issues regarding old outdated java, flash, and/or operating system software, there are other areas that can potentially cause a system to go obsolete. One such way that this can take place is in the way of graphics as it pertains to video games and the way in which they are capable of going out-of-date. The issue lies not so much in the fact that the actual video game is out-of-date but the fact that the technologies (be it video game consoles or computer systems) have outdated graphics. Additionally, the other part of the issue lies in the fact that video games are released at such a fast pace that the changes in updated graphics don’t have time to catch up thus resulting in instability in the functioning of such systems and technologies. Alternatively, there are other scenarios with why, or how, software can become obsolete is when a software developing company chooses to make a certain application or technology more stable and compatible over another.

Communication

Overall, when the woes of outdated software meet the vast advancements of today’s technologies there simply must be one, if not multiple solutions, to get both the software and the technology synced back into communication with one another. While there are many ways to accomplish this feat is to make software and its associated technology compatible with one another based on the developmental specifications of the technology (i.e. Windows and iOS systems, as well as Android, etc.). Additionally, it will also take expanded resources in terms of time and money to expand such efforts. Even more is the fact that it all comes down to the need for the developmental standards of various software development to be in tune with the compatibility standards set by various technological components such as computers, phones, gaming systems, and the like. While all these components are equally important to have the same amount of compatibility the amount of popularity toward that of the consumer aids in determining the systems that are kept up-to-date.