The definition of continuous obsolescence can be best defined and described as a process or action that occurs between a system and its software when the software is in need of an update. While this is most common in computer and video gaming technology, in addition to other technologies, it can just easily become the technology of the past. When various issues go wrong, in regards to obsolete software, systems become outdated and slowly start to function improperly. While the issues can be with flash or java software technologies an entire operating system (OS) can just as easy go unresponsive if the software within the system is, for whatever reason not updated on a regular basis. Although these are generalities in terms of some of the most common scenarios and situations in which technologies are deemed as obsolete there are others that are more advanced reasons yet there is always a solution.
Aside from technologies that deal with obsolete issues regarding old outdated java, flash, and/or operating system software, there are other areas that can potentially cause a system to go obsolete. One such way that this can take place is in the way of graphics as it pertains to video games and the way in which they are capable of going out-of-date. The issue lies not so much in the fact that the actual video game is out-of-date but the fact that the technologies (be it video game consoles or computer systems) have outdated graphics. Additionally, the other part of the issue lies in the fact that video games are released at such a fast pace that the changes in updated graphics don’t have time to catch up thus resulting in instability in the functioning of such systems and technologies. Alternatively, there are other scenarios with why, or how, software can become obsolete is when a software developing company chooses to make a certain application or technology more stable and compatible over another.
Overall, when the woes of outdated software meet the vast advancements of today’s technologies there simply must be one, if not multiple solutions, to get both the software and the technology synced back into communication with one another. While there are many ways to accomplish this feat is to make software and its associated technology compatible with one another based on the developmental specifications of the technology (i.e. Windows and iOS systems, as well as Android, etc.). Additionally, it will also take expanded resources in terms of time and money to expand such efforts. Even more is the fact that it all comes down to the need for the developmental standards of various software development to be in tune with the compatibility standards set by various technological components such as computers, phones, gaming systems, and the like. While all these components are equally important to have the same amount of compatibility the amount of popularity toward that of the consumer aids in determining the systems that are kept up-to-date.